WPA Representative for CANADA - Canadian Billiards &
Snooker Association (CBSA).
The CBSA has exclusively recognized the Canadian
Cue Sport Association (CCS) as the Official Sanctioning
Organization for Amateur League Play and Related Championships
within Canada.
These WPA – WORLD STANDARDIZED RULES are used
at all CCS Championship Events. Local Leagues may use
different Rules.
1. RULES FOR TOURNAMENT PLAY
2. INSTRUCTIONS FOR REFEREES
3. GENERAL RULES FOR POCKET BILLIARDS
4. EIGHT BALL
5. NINE BALL
6. POOL CUE SPECIFICATIONS
1. RULES FOR TOURNAMENT PLAY
The following rules concern the play, scoring, officiating and responsibilities
for tournament competition in all pocket billiard games. However, the precepts
and principles of these rules are to be considered part of the games' General
Rules and should be applied as appropriate to all play, whether or not a formal
tournament.
1.1 PLAYER RESPONSIBILITY
It is the player's responsibility to be aware of all rules, regulations and
schedules applying to competition. While tournament officials will make every
reasonable effort to have such information readily available to all players as
appropriate, the ultimate responsibility rests with the player. (For exceptions
to this rule, see Rule 2.16.) The player has no recourse if such information is
not volunteered; the responsibility for knowing the situation and/or the rules
lies with the player.
1.2 ACCEPTANCE OF EQUIPMENT
Tournament players should assure themselves, prior to beginning play, that the
balls and other equipment are standard and legal. Once they begin play of a
match, they may no longer question the legality of the equipment in use (unless
the opponent and tournament officials both agree with the objection and any
available remedy proposed by the tournament officials).
1.3 USE OF EQUIPMENT
Players may not use equipment or accessory items for purposes or in a manner
other than those for which the items were intended (refer to Rule
3.42 and Rule 3.43). For example, powder
containers, chalk cubes, etc., may not be used to prop up a mechanical bridge
(or natural hand bridge); no more than two mechanical bridges may be used at
one time, nor may they be used to support anything other than the cue shaft.
Extra or out-of-play balls may not be used by players to check clearances or
for any other reason (except to lag for break); the triangle may be employed by
players to ascertain whether a ball is in the rack when a match is not
officiated and the table has not been pencil-marked around the triangle area.
(Also see Rule 2.15.)
1.4 PERMITTED USE OF EQUIPMENT (new in 2006)
The following is a list of acceptable equipment items a player may bring to the
table to use in a World Pool-Billiard sanctioned event: (a) Cue Stick – Each
player is permitted to use one or more cue sticks which meet the specifications
listed in the equipment specifications section. The player may use either a
built-in extender or an add-on extender to increase the length of the stick.
(b) Chalk – The player may apply chalk to the tip to prevent miscues, and may
use their own chalk, provided its color is compatible with the cloth. (c)
Talcum Powder (d) Mechanical Bridges – The player may use up to two mechanical
bridges to support the cue stick during the shot. The player may use their own
bridge if it is similar to standard commercial bridges. (e) Gloves – The player
may use gloves to improve the grip and/or bridge hand function.
1.5 MARKING OF TABLES
When racking the balls, a triangle must be used. Prior to competition, each
table and the triangle to be used on it shall be marked so as to ensure that
the same triangle will be used throughout the tournament on the same table. An
accurate and clearly visible pencil line must also be marked on the cloth: (1)
around the outer edge of the triangle to ensure accurate and consistent
placement to enable accurate judgement as to ball positions; (2) on the long
string to enable accurate spotting of balls; and (3) on the head string to
facilitate determinations of whether balls are behind the head string. The head
spot, center spot and foot spot must also be determined to be accurately
marked, whether with discreet penciled "plus" marks, or with standard spots if
being employed. In games which do not require them, the center and head spots
do not need to be marked.
1.6 ADMINISTRATIVE DISCRETION
The management of each tournament shall reserve the right to set forth rules
and procedures appropriate and reasonable for the particular tournament
involved, such as may regard players' dress requirements, method of receiving
entry fees, refund policy of entry fees, scheduling flexibility, pairing
procedures, practice procedures, etc. However, for tournaments to receive a WPA
sanction, certain requirements must be met, primarily with regard to
safeguarding and ensuring proper distribution of the prize fund.
1.7 LATE START
A player must be ready to begin a match within 15 minutes of the start of the
match, or the opponent wins by forfeit. The starting time is considered to be
the scheduled time or the time the match is announced, whichever is later.
1.8 NO PRACTICE DURING MATCH
While a match is in progress, practice is not allowed. Taking a shot that is
not part of that match is a foul. (Refer to Rule 1.6)
1.9 ASSISTANCE NOT ALLOWED
While a match is in progress, players are not allowed to ask spectators for
assistance in planning or executing shots. If a player asks for and receives
such assistance, he loses the game. Any person, except the opponent, who offers
any significant assistance to a player, verbal or non-verbal, will be removed
from the area. (Refer to Rule 2.28)
1.10 FAILURE TO LEAVE THE TABLE
When a player's inning comes to an end, the player must discontinue shooting.
Failure to do so is loss of game (exception in 14.1 - ruled as "deliberate
foul").
1.11 SLOW PLAY
If in the opinion of the referee a player is impeding the progress of the
tournament or game with consistently slow play, the referee can warn the player
and then at his discretion impose a time limit up to a maximum of 45 seconds
that applies to both players between shots (that is, both players are put on a
shot-clock). If the referee does impose a time limit and that limit is exceeded
by a player who has received a 10 second "time" warning, a foul will be called
and the incoming player is rewarded according to the rules applicable to the
game being played. During a player's inning, the shot-clock starts when the
previous shot ends, and runs until tip-to-ball contact begins the next shot.
The time while a shot is in progress is not counted. If a player begins with
cue ball in hand, the shot-clock starts when he has possession of the cue ball,
and any spotting or racking is finished. If a player has not approached the
shot, a warning with the announcement of "time" should be made 10 seconds prior
to the time limit being reached. If a player exceeds the time limit specified
for the tournament, a foul will be called and the incoming player is rewarded
according to the rules applicable to the game being played. In the case of a
player down over the ball at the 10 second mark prior to the time limit, no
announcement is to be made and no penalty is to be imposed. In the event of a
player standing up off the shot, "time" will be called at that point and normal
shot clock procedure is followed. Each player may call for one extension per
rack. The extension period is identical to the time limit imposed. In the event
of a tie score with only one game remaining, each player may utilize two
extensions. Player must insure that the referee/timekeeper is aware when an
extension is called.
1.12 SUSPENDED PLAY
If a player shoots while play is suspended by the referee, he loses the game.
Announcement of the suspension is considered sufficient warning. (Also see Rule
2.27)
1.13 TIME OUT
If time outs are allowed, a player is only allowed to take a time out during
his/her turn at the table or between sets (if a format with sets is used).
During a time out, a sign should be placed on the table by the referee, and no
practice will be allowed on that table. In general, each player will be allowed
one time out per match, and a maximum of five minutes per time out. When a
format with sets is used, each player will be allowed one time out in the final
set (in the third set if playing best-of-3, or in the fifth set if playing the
best-of-5 sets). This final-set rule applies regardless of whether a player has
taken a time out in an earlier set.
1.14 CONCESSION
If a player concedes, he loses the match. That is, if a player attempts to
unscrew his jointed playing cue stick while the opponent is at the table and
during the opponent's decisive game of a match, it will be considered a
concession of the match. No warning from the referee is required in the case of
a concession. (Refer to Rule 2.22)
1.15 SCORING OF FORFEITS
Matches forfeited for any reason under these rules shall not result in any
scores being included in the statistics of a tournament, regardless of whether
any score had been reached prior to the declaration of forfeiture. For official
records, no point scores should be recorded, but rather the notations "W(F)"
and "L(F)" as appropriate should be employed. (Matches lost through
disqualification are considered forfeits for purposes of this rule.) If,
however, the player awarded a match through the opponent's forfeiture has
posted a high run (or similar accomplishment for which an award is granted)
during play of the match prior to declaration of forfeiture, that high run or
other mark shall be eligible for the tournament award or prize.
1.16 PLAYING WITHOUT A REFEREE
When a referee is not available, any dispute between the two players will be
resolved by the Tournament Director or an appointed substitute.
1.16.1 CUE BALL FOULS ONLY
When a referee is presiding over a match, it is a foul for a player to touch
any ball (cue ball or object ball) with the cue, clothing, body, mechanical
bridge or chalk, before, during or after a shot. However, when a referee is not
presiding over a game, it is not a foul to accidentally touch stationary balls
located between the cue ball and the shooter while in the act of shooting. If
such an accident occurs, the player should allow the Tournament Director to
restore the object balls to their correct positions. If the player does not
allow such a restoration, and a ball set in motion as a normal part of the shot
touches such an unrestored ball, or passes partly into a region originally
occupied by a disturbed ball, the shot is a foul. In short, if the accident has
any effect on the outcome of the shot, it is a foul. In any case, the
Tournament Director must be called upon to restore the positions of the
disturbed balls as soon as possible, but not during the shot. It is a foul to
play another shot before the Tournament Director has restored any accidentally
moved balls. At the non-shooting player's option, the disturbed balls will be
left in their new positions. In this case, the balls are considered restored,
and subsequent contact on them is not a foul. It is still a foul to make any
contact with the cue ball whatsoever while it is in play, except for the normal
tip-to-ball contact during a shot.
1.16.2 JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an
attempt to jump, curve or masse the cue ball over or around an impeding
numbered ball that is not a legal object ball, the impeding ball moves
(regardless of whether it was moved by a hand, cue stick follow-through or
bridge).
1.16.3 THIRD OPINION
When a shot comes up that seems likely to lead to controversy, either party may
request a tournament official or a third party to judge the legality of the
shot.
1.16.4 SPLIT HITS
If the cue ball strikes a legal object ball and a non-legal object ball at
approximately the same instant, and it cannot be determined which ball was hit
first, the judgement will go in favor of the shooter.
1.16.5 RACKING
The balls must be racked as tightly as possible, which means each ball should
be touching its neighbor. Refrain from tapping object balls more than
absolutely necessary; it is preferable to thoroughly brush the area of the rack
to even out the cloth. (Further instructions for Tournament Play are Included
in the Next Section, "Instructions For Referees")
2. INSTRUCTIONS FOR REFEREES
2.1 TOURNAMENT OFFICIALS/REFEREES
Where these rules refer to a "referee," it should be noted that the referees'
prerogatives and discretion also pertain to other tournament officials as
appropriate.
2.2 REFEREE'S AUTHORITY
The referee will maintain order and enforce the rules of the game. The referee
is the final judge in all matters of fact, and is in complete charge of the
match. The referee may consult other tournament officials for rule
interpretations, ball positions, etc. However, all matters of judgement are his
and his alone; they cannot be appealed to higher tournament authority by
players; only if the referee is in error on a rule or its application may
higher tournament authority overrule him.
2.3 REFEREE'S RESPONSIVENESS
The referee shall be totally responsive to players' inquiries regarding
objective data, such as whether a ball will be in the rack, if a ball is in the
kitchen, what the count is, how many points are needed for a victory, if a
player or his opponent is on a foul, what rule would apply if a certain shot is
made, etc. When asked for a clarification of a rule, the referee will explain
the applicable rule to the best of his ability, but any misstatement by the
referee will not protect a player from enforcement of the actual rules. The
referee must not offer or provide any subjective opinion that would affect
play, such as whether a good hit can be made on a prospective shot, whether a
combination can be made, or how the table seems to be playing, etc.
2.4 FINAL TOURNAMENT AUTHORITY
Though these rules attempt to cover the vast majority of situations that arise
in competition, there still may be the occasional need for interpretation of
the rules and their proper application under unusual circumstances. The
Tournament Director or other official who assumes final responsibility for a
tournament will make any such required decision (other than referee's judgement
calls) at his discretion, and they shall be final.
2.5 WAGERING BY REFEREES
Referees are strictly prohibited from any wagering of any kind involving the
games, players or tournament in any way. Any such wagering by a referee (or
other tournament official) shall result in his immediate dismissal and the
forfeiture of his entire financial compensation for the tournament.
2.6 EQUIPMENT PREPARATION
In general, the referee will clean or have the table and balls cleaned as
necessary. He will ensure that chalk, powder and mechanical bridges are
available. He will mark or have marked, the spots, the head string, the long
string and the outer edge of the triangle, directly on the playing surface,
when required by specific game rules.
2.7 RACKING
After the referee has racked the balls for a game, the player may examine the
balls as racked but the referee shall be the sole authority regarding the
suitability of the rack for play.
2.8 CALLING SHOTS
If a referee incorrectly calls a shot, where required by specific game rules, a
player should correct him before completing the shot. If an incorrect call does
occur for any reason, the shot shall be credited if, in the judgement of the
referee, the player did legally execute the shot as intended.
2.9 CALLING FOULS
The referee will call fouls as soon as possible after they occur. No further
play may occur until a decision regarding a foul has been rendered and both
players informed. If the offending player continues to shoot after a foul is
called, the referee may consider the action to be unsportsmanlike conduct, and
the offending player loses the game (or fifteen (15) points if playing 14.1
Continuous). The referee shall inform the incoming player of ball-in-hand where
specific game rules apply and should pick up the cue ball and hand it to the
incoming player. The referee may announce "Ball-in-hand."
2.10 SPLIT HITS
When the referee observes that the cue ball strikes a legal object ball and a
non-legal object ball at approximately the same instant, and it cannot be
determined which ball was hit first, the judgement will go in favor of the
shooter.
2.11 CLEARING POCKETS
On tables which do not have ball return systems, the referee will remove
pocketed object balls from full or nearly full pockets. It is the player's
responsibility to see that this duty is performed; he has no recourse if a ball
rebounds from a full pocket.
2.12 CLEANING BALLS
During a game a player may ask the referee to clean one or more balls. The
referee will clean any visibly soiled ball.
2.13 SPOTTING BALLS
To avoid any unnecessary guidance to a player when spotting balls, the referee
should position each ball so that the number is facing upward.
2.14 SOLICITING INFORMATION
If the referee does not have a clear view of a possible foul, he may form his
decision by any means by which he feels comfortable.
2.15 INAPPROPRIATE USE OF EQUIPMENT
The referee should be alert for a player using equipment or accessory items for
purposes or in a manner other than those for which the items were intended, or
for the use of illegal equipment, as defined under "equipment specifications."
Generally, no penalty is applied. However, should a player persist in such
activity or use of equipment, after having been advised that such activity or
use is nor permissable, the referee or other tournament official may take
action against him as appropriate under the provisions of " Unsportsmanlike
Conduct." (Also see Rule 1.3 and Rule 1.4.)
2.16 MANDATORY WARNINGS
The referee must warn a player who is about to commit a serious foul (such as
three consecutive fouls, requesting coaching assistance, or failure to stop
shooting after a foul has been called) whenever the referee has been given
enough time to do so; otherwise, any foul is considered to be a standard foul
(except as specially noted). For instance, in games where the rule applies the
referee must inform a player who has had two (2) consecutive fouls; otherwise,
the player is considered to have had only one foul prior to the shot. The
referee must inform a player when an object ball is touching a rail; otherwise,
any contact on that ball is considered to have driven that ball to the rail.
The referee should notify the player as soon as the corresponding situation
arises and whenever enough time was given to issue the warning. A warning
issued just as a stroke occurs or is about to occur is not considered
sufficient time for the shooter to react, and the warning will be considered
not to have been issued.
2.17 RESTORING A POSITION
When necessary for balls to be restored or cleaned, the referee will restore
disturbed balls to their original positions to the best of his ability. The
players must accept the referees judgement as to placement. The referee may ask
for information for this purpose from whatever source deemed appropriate.
2.18 OUTSIDE INTERFERENCE
When outside interference occurs during a shot that has an effect on the
outcome of that shot, the referee will restore the balls to the positions they
had before the shot, and the shot will be replayed. If the interference had no
effect on the shot, the referee will restore the disturbed balls and play will
continue. If the balls cannot be restored to their original positions, the game
should be replayed with the original player breaking.
2.19 ILLEGALLY CAUSING BALL TO MOVE
Any player who, in the referee's judgement, intentionally causes a ball to move
by any illegal means (pushing on bed cloth, bumping or slapping table, etc.)
will lose the game and/or match by forfeit. No preliminary warning from the
referee is required. (Referee's judgement and discretion under "Unsportsmanlike
Conduct.")
2.20 JUDGING DOUBLE HITS
When the distance between the cue ball and the object ball is less than the
width of a chalk cube, special attention from the referee is required. In such
a situation, unless the referee can positively determine a legal shot has been
performed, the following guidance may apply: if the cue ball follows through
the object ball more than 1/2 ball, it is a foul.
2.21 OUT OF HEAD STRING WARNING
When player has the cue ball in hand behind the head string, the referee shall
warn him before he shoots if he has placed the cue ball on or within 1/2 ball
width outside of the head string. If the player then shoots from on or within
the specified distance outside the string the stroke is a foul. If the shooter
places the cue ball outside of the head string beyond the specified limit, no
warning is required and the stroke is a foul. (See specific game rules for
penalty. Also refer to Rule 3.39.)
2.22 REMAINING IN PLAYER'S CHAIR
Players are to remain in the chair designated for their use while opponent is
at the table. Should a player need to leave the playing area during matches, he
must request and receive permission from the referee. Should a player leave the
playing area without the permission of the referee, it will be a concession and
loss of game (or fifteen (15) points if playing 14.1 Continuous). The referee
shall apply his good judgement to ensure that undue time is not being used or
that a player is not abusing the privilege as a means of unsettling an
opponent.
2.23 OUTSIDE ASSISTANCE PROHIBITED
Unless specifically permitted by the rules of a given tournament, players may
not knowingly accept any form of playing advice during a match. A player may
not engage in communication, either verbal or nonverbal, with persons other
than the tournament officials or his opponent during play, or during time-outs.
Should a player desire to so communicate, for example to obtain a beverage, get
a piece of equipment, etc., he should either communicate through a tournament
official or with the approval and observance of the referee. If the referee has
reason to believe that a player knowingly solicited or accepted outside
assistance in any manner regarding the play of a game or match, he shall take
steps appropriate under the provisions of "Unsportsmanlike Conduct." In team or
doubles play, communication rules may be altered by the appropriate
organization as provided for under "Administrative Discretion".
2.24 NON-PLAYER INTERFERENCE OR HARASSMENT
If a non-player by any means interferes with either or both players, the
referee should request the offending non-player or players be removed from the
playing area for the duration of the match.
2.25 SLOW PLAY
(Refer to Rule 1.11)
2.26 PROTESTS
A player may request a rule interpretation or protest a failure to call a foul
to the referee or appropriate tournament authority, but the request or protest
must be made immediately and prior to any subsequent shot being taken, or it
cannot be considered or honored. If the player fails to do so, the foul is
considered not to have occurred. The referee is the final judge on all matters
of fact. If either player thinks the referee is applying the rules incorrectly
or has made an interpretation incorrectly, the referee must take the protest to
the tournament director or an appointed substitute. The tournament director or
his appointed substitute's interpretation of the rules is final. Play will be
suspended until the protest is resolved. All players must honor an opponent's
request that play be halted if an official is to be summoned or if a referee is
to check or verify a rule question with other officials. Failure to honor such
requests may result in disqualification or forfeiture of the game or match
under the provisions of "Unsportsmanlike Conduct."
2.27 SUSPENDING PLAY
The referee has the authority to suspend play during protests by players and
whenever he feels that conditions are unsuitable for play to continue. If a
spectator is interfering with the game, play may be suspended until that
spectator is removed from area. (Also see Rule 1.12.)
2.28 UNSPORTSMANLIKE CONDUCT
The referee has the right and obligation to ensure that no player engages in
any activity which, in his judgement, is unsportsmanlike in nature,
embarrassing, disruptive or detrimental to other players, tournament officials
or hosts, or the sport in general. The referee or other officials shall have
the right to penalize or disqualify, with or without warning, any player who
acts in an unsportsmanlike manner.
3. GENERAL RULES FOR POCKET BILLIARDS
These general rules apply to all pocket billiard games, UNLESS specifically
noted to the contrary in the individual game rules.
3.1 TABLES, BALLS, EQUIPMENT
All games described in these rules are designed for tables, balls and equipment
meeting the standards prescribed in the WPA Equipment Specifications.
3.2 RACKING THE BALLS
When racking the balls a triangle must be used, and the apex ball is to be
spotted on the foot spot. All the balls must be lined up behind the apex ball
and pressed together so that they all have contact with each other.
3.3 STRIKING CUE BALL
Legal shots require that the cue ball be struck only with the cue tip. Failure
to meet this requirement is a foul.
3.4 CALLING SHOTS
For games of call-shot a player may shoot any ball he chooses, but before he
shoots, must designate the called ball and called pocket. He need not indicate
any detail such as kisses, caroms, combinations, or cushions (all of which are
legal). Any additionally pocketed ball(s) on a legal stroke is counted in the
shooter's favor.
3.5 FAILURE TO POCKET A BALL
If a player fails to pocket a ball on a legal shot, then the player's inning is
over, and it is the opponent's turn at the table.
3.6 LAG FOR BREAK
The following procedure is used for the lag for the opening break. Each player
should use balls of equal size and weight (preferably cue balls but, when not
available, non-striped object balls). With the balls in hand behind the head
string, one player to the left and one to the right of the head spot, the balls
are shot simultaneously to the foot cushion and back to the head end of the
table. The player whose ball is the closest to the innermost edge of the head
cushion wins the lag. The lagged ball must contact the foot cushion at least
once. Other cushion contacts are immaterial, except as prohibited below. It is
an automatic loss of the lag if:
1. The ball crosses into the opponent's half of the table;
2. The ball fails to contact the foot cushion;
3. The ball drops into a pocket;
4. The ball jumps the table;
5. The ball touches the long cushion;
6. The ball rests within the corner pocket and past the nose
of the head cushion, or;
7. The ball contacts the foot rail more than once. If both
players violate automatic-loss lag rules, or if the referee is unable to
determine which ball is closer, the lag is a tie and is replayed.
3.7 OPENING BREAK SHOT
The opening break shot is determined by either lag or lot. (The lag for break
procedure is required for formal competition.) The player winning the lag or
lot has the choice of performing the opening break shot or assigning it to the
opponent.
3.8 CUE BALL ON OPENING BREAK
The opening break shot is taken with cue ball in hand behind the head string.
The object balls are positioned according to specific game rules. On the
opening break, the game is considered to have commenced once the cue ball has
been struck by the cue tip.
3.9 DEFLECTING THE CUE BALL ON THE GAME'S OPENING
BREAK
On the break shot, stopping or deflecting the cue ball after it has crossed the
head string and prior to hitting the racked balls is considered a foul and loss
of turn. The opponent has the option of receiving cue ball in hand behind the
head string or passing the cue ball in hand behind the head string back to the
offending player. (Exception: 9-Ball, see Rule 5.4: "cue
ball in hand anywhere on the table"). A warning must be given that a second
violation during the match will result in the loss of the match by forfeiture.
(See Rule 3.29.)
3.10 CUE BALL IN HAND BEHIND THE HEAD STRING
This situation applies in specific games whereby the opening break is
administered or a player's scratching is penalized by the incoming player
having cue ball in hand behind the head string. The incoming player may place
the cue ball anywhere behind the head string. The shooting player may shoot at
any object ball as long as the base of the object ball is on or below the head
string. He may not shoot at any ball, the base of which is above the head
string, unless he first shoots the cue ball below the head string and then by
hitting a rail causes the cue ball to come back above the head string and hit
the object ball. The base of the ball (the point of the ball touching the
table) determines whether it is above or below the head string. If the incoming
player inadvertently places the cue ball on or below the head string, the
referee or the opposing player must inform the shooting player of improper
positioning of the cue ball before the shot is made. If the opposing player
does not so inform the shooting player before the shot is made, the shot is
considered legal. If the shooting player is informed of improper positioning,
he must then reposition the cue ball. If a player positions the cue ball
completely and obviously outside the kitchen and shoots the cue ball, it is a
foul. (Refer to Rule 2.21) When the cue ball is in
hand behind the head string, it remains in hand (not in play) until the player
drives the cue ball past the head string by striking it with his cue tip. The
cue ball may be adjusted by the player's hand, cue, etc., so long as it remains
in hand. Once the cue ball is in play per the above, it may not be impeded in
any way by the player; to do so is to commit a foul. Additionally, if the shot
fails to contact a legal object ball or fails to drive the cue ball over the
head string, the shot is a foul and the opposing player has ball in hand
according to the specific game rules.
3.11 POCKETED BALLS
A ball is considered pocketed if as a result of an otherwise legal shot, it
drops off the bed of the table into the pocket and remains there. (A ball that
drops out of a ball return system onto the floor is not to be construed as a
ball that has not remained pocketed.) A ball that re-bounds from a pocket back
onto the table bed is not a pocketed ball.
3.12 POSITION OF BALLS
The position of a ball is judged by where its base (or center) rests.
3.13 FOOT ON FLOOR
Player must have at least one foot in contact with the floor at the moment the
cue tip contacts the cue ball, or the shot is a foul. Foot attire must be
normal in regard to size, shape and manner in which it is worn.
3.14 SHOOTING WITH BALLS IN MOTION
It is a foul if a player shoots while the cue ball or any object ball is in
motion (a spinning ball is in motion).
3.15 COMPLETION OF STROKE
A stroke is not complete (and therefore is not counted) until all balls on the
table have become motionless after the stroke (a spinning ball is in motion).
3.16 HEAD STRING DEFINED
The area behind the head string does not include the head string. Thus, an
object ball that is dead center on the head string is playable when specific
game rules require that a player must shoot at a ball past the head string.
Likewise, the cue ball when being put in play behind the head string (cue ball
in hand behind the head string), may not be placed directly on the head string;
it must be behind it.
3.17 GENERAL RULE, ALL FOULS
Though the penalties for fouls differ from game to game, the following apply to
all fouls:
1. Player's inning ends;
2. If on a stroke, the stroke is invalid and any pocketed
balls are not counted to the shooter's credit, and;
3. Any ball(s) is respotted only if the rules of the specific
game require it.
3.18 FAILURE TO CONTACT OBJECT BALL
It is a foul if on a stroke the cue ball fails to make contact with any legal
object ball first. Playing away from a touching ball does not constitute having
hit that ball.
3.19 LEGAL SHOT
Unless otherwise stated in a specific game rule, a player must cause the cue
ball to contact a legal object ball and then:
1. Pocket a numbered ball, or;
2. Cause the cue ball or any numbered ball to contact a
cushion or any part of the rail. Failure to meet these requirements is a foul.
3.20 CUE BALL SCRATCH
It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the cue
ball touches an object ball that was already pocketed (for example, in a pocket
full of object balls), the shot is a foul.
3.21 FOULS BY TOUCHING BALLS
It is a foul to strike, touch or in any way make contact with the cue ball in
play or any object balls in play with anything (the body, clothing, chalk,
mechanical bridge, cue shaft, etc.) except the cue tip (while attached to the
cue shaft), which may contact the cue ball in the execution of a legal shot.
Whenever a referee is presiding over a match, any object ball moved during a
standard foul must be returned as closely as possible to its original position
as judged by the referee, and the incoming player does not have the option of
restoration. (Also see Rule 1.16.1)
3.22 FOUL BY PLACEMENT
Touching any object ball with the cue ball while it is in hand is a foul.
3.23 FOULS BY DOUBLE HITS
If the cue ball is touching the required object ball prior to the shot, the
player may shoot toward it, providing that any normal stroke is employed. If
the cue stick strikes the cue ball more than once on a shot, or if the cue
stick is in contact with the cue ball when or after the cue ball contacts an
object ball, the shot is foul. (See Rule 2.20 for
judging this kind of shot.) If a third ball is close by, care should be taken
not to foul that ball under the first part of this rule.
3.24 PUSH SHOT FOULS
It is a foul if the cue ball is pushed by the cue tip, with contact being
maintained for more than the momentary time commensurate with a stroked shot.
(Such shots are usually referred to as push shots.)
3.25 PLAYER RESPONSIBILITY FOULS
The player is responsible for chalk, bridges, files and any other items or
equipment he brings to, uses at, or causes to approximate the table. If he
drops a piece of chalk, or knocks off a mechanical bridge head, as examples, he
is guilty of a foul should such an object make contact with any ball in play
(or the cue ball only if no referee is presiding over the match).
3.26 ILLEGAL JUMPING OF BALL
It is a foul if a player strikes the cue ball below center ("digs under" it)
and intentionally causes it to rise off the bed of the table in an effort to
clear an obstructing ball. Such jumping action may occasionally occur
accidentally, and such "jumps" are not to be considered fouls on their face;
they may still be ruled foul strokes, if for example, the ferrule or cue shaft
makes contact with the cue ball in the course of the shot.
3.27 JUMP SHOTS
Unless otherwise stated in rules for a specific game it is legal to cause the
cue ball to rise off the bed of the table by elevating the cue stick on the
shot, and forcing the cue ball to rebound from the bed of the table. Any miscue
when executing a jump shot is a foul.
3.28 BALLS JUMPED OFF TABLE
Balls coming to rest other than on the bed of the table after a stroke (on the
cushion top, rail surface, floor, etc.) are considered jumped balls. Balls may
bounce on the cushion tops and rails of the table in play without being jumped
balls if they return to the bed of the table under their own power and without
touching anything not a part of the table. The table shall consist of the
permanent part of the table proper. (Balls that strike or touch anything not a
part of the table, such as the light fixture, chalk on the rails and cushion
tops, etc., shall be considered jumped balls even though they might return to
the bed of the table after contacting items which are not parts of the table
proper). In all pocket billiard games, when a stroke results in the cue ball or
any object ball being a jumped ball off the table, the stroke is a foul. All
jumped object balls are spotted (except in Nine-Ball and in Eight Ball) when
all balls have stopped moving. See specific game rules for putting the cue ball
in play after a jumped cue ball foul.
3.29 SPECIAL INTENTIONAL FOUL PENALTY
The cue ball in play shall not be intentionally struck with anything other than
a cue's attached tip (such as the ferrule, shaft, etc.). While such contact is
automatically a foul under the provisions of Rule 3.21, if the referee deems
the contact to be intentional, he shall warn the player once during a match
that a second violation during that match will result in the loss of the match
by forfeiture. If a second violation does occur, the match must be forfeited.
3.30 ONE FOUL LIMIT
Unless specific game rules dictate otherwise, only one foul is assessed on a
player in each inning; if different penalties can apply, the most severe
penalty is the factor determining which foul is assessed.
3.31 BALLS MOVING SPONTANEOUSLY
If a ball shifts, settles, turns or otherwise moves "by itself," the ball shall
remain in the position it assumed and play continues. A hanging ball that falls
into a pocket "by itself" after being motionless for 5 seconds or longer shall
be replaced as closely as possible to its position prior to falling, and play
shall continue. If an object ball drops into a pocket "by itself" as a player
shoots at it, so that the cue ball passes over the spot the ball had been on,
unable to hit it, the cue ball and object ball are to be replaced to their
positions prior to the stroke, and the player may shoot again. Any other object
balls disturbed on the stroke are also to be replaced to their original
positions before the shooter replays.
3.32 SPOTTING BALLS
When specific game rules call for spotting balls, they shall be replaced on the
table on the long string after the stroke is complete. A single ball is placed
on the foot spot; if more than one ball is to be spotted, they are placed on
the long string in ascending numerical order, beginning on the foot spot and
advancing toward the foot rail. When balls on or near the foot spot or long
string interfere with the spotting of balls, the balls to be spotted are placed
on the long string as close as possible to the foot spot without moving the
interfering balls. Spotted balls are to be placed as close as possible or
frozen (at the referee's discretion) to such interfering balls, except when the
cue ball is interfering; balls to be spotted against the cue ball are placed as
close as possible without being frozen. If there is insufficient room on the
long string between the foot spot and the foot rail cushion for balls that must
be spotted, such balls are then placed on the extension of the long string "in
front" of the foot spot (between the foot spot and the center spot), as near as
possible to the foot spot and in the same numerical order as if they were
spotted "behind" the foot spot (lowest numbered ball closest to the foot spot).
3.33 JAWED BALLS
If two or more balls are locked between the jaws or sides of the pocket, with
one or more suspended in air, the referee shall inspect the balls in position
and follow this procedure: he shall visually (or physically if he desires)
project each ball directly downward from its locked position; any ball that in
his judgement would fall in the pocket if so moved directly downward is a
pocketed ball, while any ball that would come to rest on the bed of the table
is not pocketed. The balls are then placed according to the referee's
assessment, and play continues according to specific game rules as if no
locking or jawing of balls had occurred.
3.34 ADDITIONAL POCKETED BALLS
If extra balls are pocketed on a legal scoring stroke, they are counted in
accord with the scoring rules for the particular game.
3.35 NON-PLAYER INTERFERENCE
If the balls are moved (or a player bumped such that play is directly affected)
by a non-player during the match, the balls shall be replaced as near as
possible to their original positions immediately prior to the incident, and
play shall resume with no penalty on the player affected. If the match is
officiated, the referee shall replace the balls. This rule shall also apply to
"act of God" interference, such as earthquake, hurricane, light fixture
falling, power failure, etc. If the balls cannot be restored to their original
positions, replay the game with the original player breaking. This rule is not
applicable to 14.1 Continuous where the game consists of successive racks: the
rack in progress will be discontinued and a completely new rack will be started
with the requirements of the normal opening break (players lag for break).
Scoring of points is to be resumed at the score as it stood at the moment of
game disruption.
3.36 BREAKING SUBSEQUENT RACKS
In a match that consists of short rack games, the winner of each game breaks in
the next. The following are common options that may be designated by tournament
officials in advance:
1. Players alternate break.
2. Loser breaks.
3. Player trailing in game count breaks the next game.
3.37 PLAY BY INNINGS
During the course of play, players alternate turns (innings) at the table, with
a player's inning ending when he either fails to legally pocket a ball, or
fouls. When an inning ends free of a foul, the incoming player accepts the
table in position.
3.38 OBJECT BALL FROZEN TO CUSHION OR CUE BALL
This rule applies to any shot where the cue ball's first contact with a ball is
with one that is frozen to a cushion or to the cue ball itself. After the cue
ball makes contact with the frozen object ball, the shot must result in either:
1. A ball being pocketed, or;
2. The cue ball contacting a cushion, or;
3. The frozen ball being caused to contact a cushion attached
to a separate rail, or;
4. Another object ball being caused to contact a cushion with
which it was not already in contact. Failure to satisfy one of those four
requirements is a foul. (Note: 14.1 Continuous and other games specify
additional requirements and applications of this rule; see specific game
rules.) A ball which is touching a cushion at the start of a shot and then is
forced into a cushion attached to the same rail is not considered to have been
driven to that cushion unless it leaves the cushion, contacts another ball, and
then contacts the cushion again. An object ball is not considered frozen to a
cushion unless it is examined and announced as such by either the referee or
one of the players prior to that object ball being involved in a shot.
3.39 PLAYING FROM BEHIND THE STRING
When a player has the cue ball in hand behind the head string (in the kitchen),
he must drive the cue ball to a point across the head string before it contacts
either a cushion, an object ball, or returns to the kitchen. Failure to do so
is a foul if a referee is presiding over a match. If no referee, the opponent
has the option to call it either a foul or to require the offending player to
replay the shot again with the balls restored to their positions prior to the
shot (and with no foul penalty imposed). Exception: if an object ball lies on
or outside the head string (and is thus playable) but so close that the cue
ball contacts it before the cue ball is out of the kitchen, the ball can be
legally played, and will be considered to have crossed the head string. If,
with cue ball in hand behind the headstring and while the shooter is attempting
a legitimate shot, the cue ball accidentally hits a ball behind the head
string, and the cue ball crosses the line, it is a foul. If with cue ball in
hand behind the head string, the shooter causes the cue ball to hit an object
ball accidentally, and the cue ball does not cross the headstring, the
following applies: the incoming player has the option of calling a foul and
having cue ball in hand, or having the balls returned to their original
position, and having the offending player replay the shot. If a player under
the same conditions intentionally causes the cue ball to contact an object ball
behind the headstring, it is unsportsmanlike conduct.
3.40 CUE BALL IN HAND FOUL
During cue ball in hand placement, the player may use his hand or any part of
his cue (including the tip) to position the cue ball. When placing the cue ball
in position, any forward stroke motion of the cue stick contacting the cue ball
will be considered a foul if not a legal shot.
3.41 INTERFERENCE
If the non-shooting player distracts his opponent or interferes with his play,
he has fouled. If a player shoots out of turn, or moves any ball except during
his inning, it is considered to be interference.
3.42 DEVICES
Players are not allowed to use a ball, the triangle or any other
width-measuring device to see if the cue ball or an object ball would travel
through a gap, etc. Only the cue stick may be used as an aid to judge gaps or
as an aid to aligning a shot, so long as the cue is held by the hand. To do so
otherwise is a foul and unsportsmanlike conduct. (Also see Rule 1.3,
Rule 1.4 and Rule 2.15)
3.43 ILLEGAL MARKING
If a player intentionally marks the table in any way to assist in executing the
shot, including the placement of chalk, it is a foul.
4. EIGHT BALL
Except when clearly contradicted by these additional rules, the General Rules
of Pocket Billiards apply.
4.1 OBJECT OF THE GAME
Eight-Ball is a call shot game played with a cue ball and 15 object balls,
numbered 1 through 15. One player must pocket balls of the group numbered 1
through 7 (solid colors), while the other player has 9 through 15 (stripes).
The player pocketing either group first, and then legally pocketing the 8-ball
wins the game.
4.2 CALL SHOT
In Call Shot, obvious balls and pockets do not have to be indicated. It is the
opponent's right to ask which ball and pocket if he is unsure of the shot. Bank
shots and combination shots are not considered obvious, and care should be
taken in calling both the object ball and the intended pocket. When calling the
shot, it is never necessary to indicate details such as the number of cushions,
banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed,
regardless of whether they belong to the shooter or the opponent. The opening
break is not a "called shot." Any player performing a break shot in 8-Ball may
continue to shoot so long as any object ball is legally pocketed on the break.
4.3 RACKING THE BALLS
The balls are racked in a triangle at the foot of the table with the 8-ball in
the center of the triangle, the first ball of the rack on the foot spot, a
stripe ball in one corner of the rack and a solid ball in the other corner.
4.4 ORDER OF THE BREAK
Winner of the lag has the option to break. In 8-Ball the winner of each game
breaks in the next unless otherwise specified by the tournament organizer. The
following are common options that may be designated by tournament officials in
advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count breaks the next game.
4.5 LEGAL BREAK SHOT
(Defined) To execute a legal break, the breaker (with the cue ball behind the
head string) must either (1) pocket a ball, or (2) drive at least four numbered
balls to the rail. When the breaker fails to make a legal break, it is a foul,
and the incoming player has the option of (1) accepting the table in position
and shooting, or (2) having the balls reracked and having the option of
shooting the opening break or allowing the offending player to rebreak.
4.6 SCRATCH ON A LEGAL BREAK
If a player scratches on a legal break shot, (1) all balls pocketed remain
pocketed (exception, the 8-ball: see rule 4.8), (2) it is a foul, (3) the table
is open. Please Note: The incoming player has cue ball in hand behind the head
string and may not shoot an object ball that is behind the head string, unless
he first shoots the cue ball past the head string and causes the cue ball to
come back behind the head string and hit the object ball.
4.7 OBJECT BALLS JUMPED OFF TABLE ON THE BREAK
If a player jumps an object ball off the table on the break shot, it is a foul
and the incoming player has the option of (1) accepting the table in position
and shooting, or (2) taking cue ball in hand behind the head string and
shooting.
4.8 8-BALL POCKETED ON THE BREAK
If the 8-ball is pocketed on the break, breaker may ask for a rerack or have
the 8-ball spotted and continue shooting. If the breaker scratches while
pocketing the 8-ball on the break, the incoming player has the option of a
rerack or having the 8-ball spotted and begin shooting with ball in hand behind
the head string.
4.9 OPEN TABLE
(Defined) The table is "open" when the choice of groups (stripes or solids) has
not yet been determined. When the table is open, it is legal to hit a solid
first to make a stripe or vice-versa. Note: The table is always open
immediately after the break shot. When the table is open, it is legal to hit
any solid or stripe first in the process of pocketing the called stripe or
solid. However, when the table is open and the 8-ball is the first ball
contacted, it is a foul and no stripe or solid may be scored in favor of the
shooter. The shooter loses his turn; the incoming player is awarded cue ball in
hand; any balls pocketed remain pocketed; and the incoming player addresses the
balls with the table still open. On an open table, all illegally pocketed balls
remain pocketed.
4.10 CHOICE OF GROUP (new in 2006)
The choice of stripes or solids is not determined on the break even if balls
are made from only one or both groups, because the table is always open
immediately after the break shot. The choice of group is determined only when a
player legally pockets a called object ball after the break shot.
If the groups have been determined and the player mistakenly shoots at and
pockets a ball of the opponent’s group, the opponent must call a foul before
the shooter takes another shot. If the opponent fails to do so, the shooter
automatically takes over the group of balls (solids or stripes) at which they
have been shooting during this inning.
4.11 LEGAL SHOT
(Defined) On all shots (except on the break and when the table is open), the
shooter must hit one of his group of balls first and (1) pocket a numbered
ball, or (2) cause the cue ball or any numbered ball to contact a rail. Please
Note: It is permissible for the shooter to bank the cue ball off a rail before
contacting the object ball; however, after contact with the object ball, an
object ball must be pocketed, or the cue ball or any numbered ball must contact
a rail. Failure to meet these requirements is a foul.
4.12 "SAFETY" SHOT
For tactical reasons, a player may choose to pocket an obvious object ball and
also discontinue a turn at the table by declaring "safety" in advance. A safety
shot is defined as a legal shot. If the shooting player intends to play safe by
pocketing an obvious object ball, then prior to the shot, the shooter must
declare a "safety" to the opponent. It is the shooter's responsibility to make
the opponent aware of the intended safety shot. If this is not done, and one of
the shooter's object balls is pocketed, the shooter will be required to shoot
again. Any ball pocketed on a safety shot remains pocketed.
4.13 SCORING
A player is entitled to continue shooting until failing to legally pocket a
ball of his group. After a player has legally pocketed all of his group of
balls, he shoots to pocket the 8-ball.
4.14 FOUL PENALTY
Opposing player gets cue ball in hand. This means that the player can place the
cue ball anywhere on the table (does not have to be behind the headstring
except on opening break). This rule prevents a player from making intentional
fouls which would put an opponent at a disadvantage. With "cue ball in hand,"
the player may use a hand or any part of a cue (including the tip) to position
the cue ball. When placing the cue ball in position, any forward stroke motion
contacting the cue ball will be a foul, if not a legal shot. (Also see
Rule 3.39)
4.15 COMBINATION SHOTS
Combination shots are allowed; however, the 8-ball can't be used as a first
ball in the combination. Should such contact occur on the 8-ball, it is a foul.
4.16 ILLEGALLY POCKETED BALLS
An object ball is considered to be illegally pocketed when (1) that object ball
is pocketed on the same shot a foul is committed, or (2) the called ball did
not go in the designated pocket, or (3) a safety is called prior to the shot.
Illegally pocketed balls remain pocketed and are scored in favor of the shooter
controlling that specific group of balls, solids or stripes.
4.17 OBJECT BALLS JUMPED OFF THE TABLE
If any object ball is jumped off the table, it is a foul and loss of turn,
unless it is the 8-ball, which is a loss of game. Any jumped object balls are
not respotted.
4.18 JUMP AND MASSE SHOT FOUL
While "cue ball fouls only" is the rule of play when a match is not presided
over by a referee, a player should be aware that it will be considered a cue
ball foul if during an attempt to jump, curve or masse the cue ball over or
around an impeding numbered ball that is not a legal object ball, the impeding
ball moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge).
4.19 PLAYING THE 8-BALL
When the 8-ball is the legal object ball, a scratch or foul is not loss of game
if the 8-ball is not pocketed or jumped from the table. Incoming player has cue
ball in hand. Note: A combination shot can never be used to legally pocket the
8-ball, except when the 8-ball is the first ball contacted in the shot
sequence.
4.20 LOSS OF GAME
A player loses the game by committing any of the following infractions:
1.Fouls when pocketing the 8-ball (exception: see 8-Ball
Pocketed On The Break).
2.Pockets the 8-ball on the same stroke as the last of his
group of balls.
3.Jumps the 8-ball off the table at any time.
4.Pockets the 8-ball in a pocket other than the one
designated.
5.Pockets the 8-ball when it is not the legal object ball.
Note: All infractions must be called before another shot is taken, or else it
will be deemed that no infraction occurred.
4.21 STALEMATED GAME
If, after 3 consecutive turns at the table by each player (6 turns total), the
referee judges (or if no referee, both players agree) that attempting to pocket
or move an object ball will result in loss of game, the balls will be reracked
with the original breaker of the stalemated game breaking again. The stalemate
rule may be applied regardless of the number of balls on the table. Please
Note: Three consecutive fouls by one player in 8-ball is not a loss of game.
5. NINE BALL
Except when clearly contradicted by these additional rules, the General Rules
of Pocket Billiards apply.
5.1 OBJECT OF THE GAME
Nine-Ball is played with nine object balls numbered one through nine and a cue
ball. On each shot, the first ball the cue ball contacts must be the lowest
numbered ball on the table, but the balls need not be pocketed in order. If a
player pockets any ball on a legal shot, he remains at the table for another
shot, and continues until missing, committing a foul, or winning the game by
pocketing the 9-ball. After a miss, the incoming player must shoot from the
position left by the previous player, but after any foul the incoming player
may start with the cue ball anywhere on the table. Players are not required to
call any shot. A match ends when one of the players has won the required number
of games.
5.2 RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at the top of
the diamond and on the foot spot, the 9-ball in the center of the diamond, and
the other balls in random order, racked as tightly as possible. The game begins
with cue ball in hand behind the head string.
5.3 ORDER OF THE BREAK
Winner of the lag has the option to break. In 9-Ball the winner of each game
breaks in the next unless otherwise specified by the tournament organizer. The
following are common options that may be designated by tournament officials in
advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count breaks the next game.
5.4 LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots except:
1.The breaker must strike the1-ball first and either pocket a
ball or drive at least four numbered balls to the rail.
2.If the cue ball is pocketed or driven off the table, or the
requirements of the opening break are not met, it is a foul, and the incoming
player has cue ball in hand anywhere on the table.
3.If on the break shot, the breaker causes an object ball to
jump off the table, it is a foul and the incoming player has cue ball in hand
anywhere on the table. The object ball is not respotted (exception: if the
object ball is the 9-ball, it is respotted).
5.5 CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a "push
out." (See Rule 5.6). If the breaker pockets one or more
balls on a legal break, he continues to shoot until he misses, fouls, or wins
the game. If the player misses or fouls, the other player begins an inning and
shoots until missing, committing a foul, or winning. The game ends when the
9-ball is pocketed on a legal shot, or the game is forfeited for a serious
infraction of the rules.
5.6 PUSH OUT
The player who shoots the shot immediately after a legal break may play a push
out in an attempt to move the cue ball into a better position for the option
that follows. On a push out, the cue ball is not required to contact any object
ball nor any rail, but all other foul rules still apply. The player must
announce the intention of playing a push out before the shot, or the shot is
considered to be a normal shot. Any ball pocketed on a push out does not count
and remains pocketed except the 9-ball. Following a legal push out, the
incoming player is permitted to shoot from that position or to pass the shot
back to the player who pushed out. A push out is not considered to be a foul as
long as no rule (except Rule 5.8 and Rule
5.9) is violated. An illegal push out is penalized according to the
type of foul committed. After a player scratches on the break shot, the
incoming player cannot play a push out.
5.7 FOULS
When a player commits a foul, he must relinquish his run at the table and no
balls pocketed on the foul shot are respotted (exception: if a pocketed ball is
the 9-ball, it is respotted). The incoming player is awarded ball in hand;
prior to his first shot he may place the cue ball anywhere on the table. If a
player commits several fouls on one shot, they are counted as only one foul.
5.8 BAD HIT
If the first object ball contacted by the cue ball is not the lowest numbered
ball on the table, the shot is foul.
5.9 NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any numbered
ball to a rail after the cue ball contacts the object ball on is a foul.
5.10 IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere on the
bed of the table, except in contact with an object ball. The player may
continue to adjust the position of the cue ball until shooting.
5.11 OBJECT BALLS JUMPED OFF THE TABLE
An unpocketed ball is considered to be driven off the table if it comes to rest
other than on the bed of the table. It is a foul to drive an object ball off
the table. The jumped object ball(s) is not respotted (exception: if the object
ball is the 9-ball, it is respotted) and play continues.
5.12 JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an
attempt to jump, curve or masse the cue ball over or around an impeding
numbered ball, the impeding ball moves (regardless of whether it was moved by a
hand, cue stick follow-through or bridge).
5.13 THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots without
making an intervening legal shot, the game is lost. The three fouls must occur
in one game. The warning must be given between the second and third fouls. A
player's inning begins when it is legal to take a shot and ends at the end of a
shot on which he misses, fouls or wins, or when he fouls between shots.
5.14 STALEMATE (New in 2006)
If the referee decides that neither player is attempting to win from the
current position, he will announce the decision, and each player will have
three more turns at the table. Then, if the referee still feels there is no
progress towards a conclusion, the referee will declare the rack a stalemate
and the original breaker of the rack will break again.
5.15 END OF GAME
On the opening break, the game is considered to have commenced once the cue
ball has been struck by the cue tip. The 1-ball must be legally contacted on
the break shot. The game ends at the end of a legal shot which pockets the
9-ball, or when a player forfeits the game as the result of a foul.
6.POOL CUE SPECIFICATIONS
6.1 DIMENSIONS
Width of tip: No minimum, 14mm maximum.
Weight: No minimum, 25 oz.
Maximum. Length: 40 inches minimum, no maximum.
6.2 CUE TIP
The cue tip may not be of a material that can scratch or damage the addressed
ball. The cue tip on any stick must be composed of a piece of specially
processed leather or other fibrous or pliable material that extends the natural
line of the shaft end of the cue and contacts the cue ball when the shot is
executed.
6.3 FERRULE
The ferrule, if of a metal material, may not be more than 1 inch in length.
|